# Face Rigging

**URL:** https://kangaroobuilder.discourse.group/c/face-rigging/6.md

[Latest](https://kangaroobuilder.discourse.group/latest.md) · [Categories](https://kangaroobuilder.discourse.group/categories.md) · [Tags](https://kangaroobuilder.discourse.group/tags.md)

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## [About the Face Rigging category](https://kangaroobuilder.discourse.group/t/about-the-face-rigging-category/12)

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**Author:** [@ThomasBittner](https://kangaroobuilder.discourse.group/u/ThomasBittner)\
**Replies:** 0\
**Last updated:** [August 17, 2025, 7:39am UTC](https://kangaroobuilder.discourse.group/t/about-the-face-rigging-category/12 "2025-08-17T07:39:43Z")

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Here goes anything facial rigging related

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## [Eye Tweakers on separate floating eyelid meshes](https://kangaroobuilder.discourse.group/t/eye-tweakers-on-separate-floating-eyelid-meshes/89)

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**Author:** [@arnout](https://kangaroobuilder.discourse.group/u/arnout)\
**Replies:** 2\
**Last updated:** [September 9, 2026, 12:28pm UTC](https://kangaroobuilder.discourse.group/t/eye-tweakers-on-separate-floating-eyelid-meshes/89 "2026-09-09T12:28:09Z")

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Hi Thomas, I was looking for a way to connect the TWEAKER\_lids to separate meshes, not the main attach mesh specified in the parrallelAttachTransforms. Is there an option to connect tweakers to other meshes in the TWEAK…

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## [How can I delete the starter shapes](https://kangaroobuilder.discourse.group/t/how-can-i-delete-the-starter-shapes/87)

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**Author:** [@Rigonaut](https://kangaroobuilder.discourse.group/u/Rigonaut)\
**Replies:** 1\
**Last updated:** [September 6, 2026, 4:27am UTC](https://kangaroobuilder.discourse.group/t/how-can-i-delete-the-starter-shapes/87 "2026-09-06T04:27:37Z")

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For Face Shape Editor: So many gray shapes that are not used. How can I delete?

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## [Mouth spline moving too much outside it's own influence zones](https://kangaroobuilder.discourse.group/t/mouth-spline-moving-too-much-outside-its-own-influence-zones/86)

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**Author:** [@arnout](https://kangaroobuilder.discourse.group/u/arnout)\
**Replies:** 1\
**Last updated:** [August 28, 2026, 3:38pm UTC](https://kangaroobuilder.discourse.group/t/mouth-spline-moving-too-much-outside-its-own-influence-zones/86 "2026-08-28T15:38:22Z")

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Hi @ThomasBittner, I am looking for a flexible mouth setup. The spline based setup looks great! After some testing, I notice that when pulling the middle lip ctrls it influences the underlying curve too much beyond othe…

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## [No clean blink after shaping the eye spline curves](https://kangaroobuilder.discourse.group/t/no-clean-blink-after-shaping-the-eye-spline-curves/85)

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**Author:** [@arnout](https://kangaroobuilder.discourse.group/u/arnout)\
**Replies:** 1\
**Last updated:** [August 17, 2026, 2:49pm UTC](https://kangaroobuilder.discourse.group/t/no-clean-blink-after-shaping-the-eye-spline-curves/85 "2026-08-17T14:49:05Z")

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Hi Thomas, Is there an option that allows for the blink to override the posed eye spline curve controls? Sort of like how the eye zipper behaves. The goal here is for the animator to first shape an eye pose with the spl…

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## [Best Practice for Facial Attachments](https://kangaroobuilder.discourse.group/t/best-practice-for-facial-attachments/77)

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**Author:** [@Gurpreet](https://kangaroobuilder.discourse.group/u/Gurpreet)\
**Replies:** 1\
**Last updated:** [May 22, 2026, 11:00am UTC](https://kangaroobuilder.discourse.group/t/best-practice-for-facial-attachments/77 "2026-05-22T11:00:20Z")

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I have a question related to attachments on the face. For example, if we have whiskers and added an FK chain for them, what would be the correct way to attach their controls to the face so they follow the facial deformat…

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## [Spline Lid and Mouth Ctrls are not following facialBS](https://kangaroobuilder.discourse.group/t/spline-lid-and-mouth-ctrls-are-not-following-facialbs/76)

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**Author:** [@Gurpreet](https://kangaroobuilder.discourse.group/u/Gurpreet)\
**Replies:** 10\
**Last updated:** [May 22, 2026, 9:16am UTC](https://kangaroobuilder.discourse.group/t/spline-lid-and-mouth-ctrls-are-not-following-facialbs/76 "2026-05-22T09:16:29Z")

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Hi everyone, I’m having an issue with facial setup. The Spline Lid controls and Mouth controls are not following the FacialBS (facial blendShapes). The blendShapes work, but those controls stay at the original place. H…

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## [Not automatically creating sliders for squint](https://kangaroobuilder.discourse.group/t/not-automatically-creating-sliders-for-squint/73)

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**Author:** [@StaticRaven](https://kangaroobuilder.discourse.group/u/StaticRaven)\
**Replies:** 2\
**Last updated:** [March 24, 2026, 8:27pm UTC](https://kangaroobuilder.discourse.group/t/not-automatically-creating-sliders-for-squint/73 "2026-03-24T20:27:30Z")

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Hi, I added a mesh called “squint” but he’s not creating sliders for it, only if specify it in ddExtraTargetSliders. But it shows in here Face Rigging with Kangaroo Builder - kangaroobuilder.com that squint is part of t…

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## [Upper lips do not attach to the jaw top controller](https://kangaroobuilder.discourse.group/t/upper-lips-do-not-attach-to-the-jaw-top-controller/71)

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**Author:** [@arnout](https://kangaroobuilder.discourse.group/u/arnout)\
**Replies:** 4\
**Last updated:** [March 6, 2026, 10:36am UTC](https://kangaroobuilder.discourse.group/t/upper-lips-do-not-attach-to-the-jaw-top-controller/71 "2026-03-06T10:36:47Z")

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I’m using the mouth splines. The bottom lips attach to the jaw movement. But I do not seem to get the same behaviour with the jawTop controller and the up lips. Is this intended or do I miss a setting.

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## [Problem with Zipper](https://kangaroobuilder.discourse.group/t/problem-with-zipper/47)

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**Author:** [@StaticRaven](https://kangaroobuilder.discourse.group/u/StaticRaven)\
**Replies:** 2\
**Last updated:** [November 11, 2025, 6:41am UTC](https://kangaroobuilder.discourse.group/t/problem-with-zipper/47 "2025-11-11T06:41:49Z")

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I use the zipper, but it only does the small joints. I need big joints also because otherwise it stretches. Do you have any tip?

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## [ParallelAttachTransform: error, mesh doesn't exist](https://kangaroobuilder.discourse.group/t/parallelattachtransform-error-mesh-doesnt-exist/51)

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**Author:** [@Rigonaut](https://kangaroobuilder.discourse.group/u/Rigonaut)\
**Replies:** 2\
**Last updated:** [November 7, 2025, 9:42am UTC](https://kangaroobuilder.discourse.group/t/parallelattachtransform-error-mesh-doesnt-exist/51 "2025-11-07T09:42:50Z")

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in ParallelAttachTransform I get this error: Exception: mesh doesn't exist: body\_geo But as the attachmesh I put head\_geo, so I don’t know why he looks for body\_geo

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## [Question about Shape Editor](https://kangaroobuilder.discourse.group/t/question-about-shape-editor/46)

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**Author:** [@StaticRaven](https://kangaroobuilder.discourse.group/u/StaticRaven)\
**Replies:** 1\
**Last updated:** [October 15, 2025, 5:58pm UTC](https://kangaroobuilder.discourse.group/t/question-about-shape-editor/46 "2025-10-15T17:58:25Z")

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Might be surprising question, but do we need to use it? I exported some shapes with the export targets tool, and the blendshapeandslider function was still working.

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## ["Set Extras From Blink" button makes the the upblink pose go opposite](https://kangaroobuilder.discourse.group/t/set-extras-from-blink-button-makes-the-the-upblink-pose-go-opposite/41)

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**Author:** [@StaticRaven](https://kangaroobuilder.discourse.group/u/StaticRaven)\
**Replies:** 2\
**Last updated:** [October 1, 2025, 4:53pm UTC](https://kangaroobuilder.discourse.group/t/set-extras-from-blink-button-makes-the-the-upblink-pose-go-opposite/41 "2025-10-01T16:53:47Z")

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When I click Set Extras From Blink in simpleLidSetup, it creates problem when blink controls move up. It reverses them…? Not a big problem, because is easy to fix manually, but thought I mention it :slight\_smile:

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## [Where's tongue rig?](https://kangaroobuilder.discourse.group/t/wheres-tongue-rig/40)

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**Author:** [@snailrider](https://kangaroobuilder.discourse.group/u/snailrider)\
**Replies:** 1\
**Last updated:** [September 30, 2025, 7:14pm UTC](https://kangaroobuilder.discourse.group/t/wheres-tongue-rig/40 "2025-09-30T19:14:29Z")

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Is it under facePro\_v18? I cannot find it
