# Eye Tweakers on separate floating eyelid meshes

**URL:** <https://kangaroobuilder.discourse.group/t/eye-tweakers-on-separate-floating-eyelid-meshes/89>\
**Category:** Face Rigging\
**Created:** [September 9, 2026, 11:57am UTC](https://kangaroobuilder.discourse.group/t/eye-tweakers-on-separate-floating-eyelid-meshes/89 "2026-09-09T11:57:23Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![arnout](https://avatars.discourse-cdn.com/v4/letter/a/a587f6/32.png) [@arnout](https://kangaroobuilder.discourse.group/u/arnout)\
**Post date:** [September 9, 2026, 11:57am UTC](https://kangaroobuilder.discourse.group/t/eye-tweakers-on-separate-floating-eyelid-meshes/89/1 "2026-09-09T11:57:23Z")

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Hi Thomas,  
I was looking for a way to connect the TWEAKER\_lids to separate meshes, not the main attach mesh specified in the parrallelAttachTransforms. Is there an option to connect tweakers to other meshes in the TWEAKER\_lids or TWEAKER\_sockets (last one has the attribute, but seems to skip it)?

Thanks!

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**Author:** ![ThomasBittner](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@ThomasBittner](https://kangaroobuilder.discourse.group/u/ThomasBittner)\
**Post date:** [September 9, 2026, 12:16pm UTC](https://kangaroobuilder.discourse.group/t/eye-tweakers-on-separate-floating-eyelid-meshes/89/2 "2026-09-09T12:16:14Z")

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Not possible by default unfortunately

But you might be able to hack this in Python, just check how it is assigning the attachmesh in code

or you do normal tweaker controls

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**Author:** ![arnout](https://avatars.discourse-cdn.com/v4/letter/a/a587f6/32.png) [@arnout](https://kangaroobuilder.discourse.group/u/arnout)\
**Post date:** [September 9, 2026, 12:28pm UTC](https://kangaroobuilder.discourse.group/t/eye-tweakers-on-separate-floating-eyelid-meshes/89/3 "2026-09-09T12:28:09Z")

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Okay, will do, thanks!
