The Foot Roll is IK, but when I open the Pose Editor it switches to FK
How can I solve?
The Foot Roll is IK, but when I open the Pose Editor it switches to FK
How can I solve?
There’s a few options.
Maybe the most straightforward one is to do the pose in FK on the toe joint/ctrl. The issue with that is that you won’t sculpt the mesh in the exact same pose.
Other way is to duplicate the poseEditorApply function (setting instance count to 2), and then set different dResetAttr values. Being able to duplicate this function was actually introduced for this exact problem. But it’s experimental, makes things a bit messy when you want to export. So I actually avoid that when I can.
Thanks @ThomasBittner!
I was able to solve it in FK. Makes sense that this is the right way because IK moves around the whole leg which is baaaad for sculpting poses ![]()