Eye Tweakers on separate floating eyelid meshes

Hi Thomas,
I was looking for a way to connect the TWEAKER_lids to separate meshes, not the main attach mesh specified in the parrallelAttachTransforms. Is there an option to connect tweakers to other meshes in the TWEAKER_lids or TWEAKER_sockets (last one has the attribute, but seems to skip it)?

Thanks!

Not possible by default unfortunately

But you might be able to hack this in Python, just check how it is assigning the attachmesh in code

or you do normal tweaker controls

Okay, will do, thanks!